ROMde The Legend of Zelda : Ocarina of Time Fiche de la ROM Plate-forme N64 Langue Français Description courte (sans description pour le moment) Note joueurs 17.5/20 Images TĂ©lĂ©chargement TĂ©lĂ©charger une ROM est strictement illĂ©gal si vous ne possĂ©dez pas le jeu original, mĂȘme si vous ne la gardez que 24 heures
04-01-2019, 0642 PM This post was last modified 06-30-2022, 1148 PM by Admentus. Posts 1,964 Threads 25 Joined May 2015 The Zelda 64 UHD or Zelda 64 4K project, respectively known for The Legend of Zelda Ocarina of Time and The Legend of Zelda Majora's Mask. Titles which have been released for the Nintendo 64 and have been re-released on the Nintendo GameCube as part of The Legend of Zelda Collector's Edition and The Legend of Zelda Ocarina of Time - Master Quest where the later also included The Legend of Zelda Master Quest, a remixed version of The Legend of Zelda Ocarina of Time with harder dungeons. The texture project has been ongoing for quite some time, first being started by masterotaku who ported the Zelda Ocarina of Time Community Retexture Project from the N64 to the GC. On that has been said and done, Majora's Mask couldn't be ignored and followed afterwards. In the current state of the project, everything has been re-textured, through it is still ongoing. Why? Because with the permission of Nerrel who is amazingly talented all of Majora's Mask is being reworked into a proper 4K state. - Used Texture Packs - ⓒ [2018/2019] Nerrel. All rights reserved GhostlyDark for all his language fonts English, German, French, Spanish and Japanese Texture Pack status - Current version is - Both the PNG and DDS BC7 pack are uploaded. - The DDS pack supports BC7. - Both packs are packed in the 7-zip format. You might need to download 7-zip to unpack them. Newer versions of WinRAR should work too. - The project is still ongoing for now with textures drawn and ported. - Supported Zelda 64 games Collector's Edition Disc OoT & MM, Master Quest Disc OoT & MQ, Virtual Console OoT & MM. - Supported Zelda 64 regions PAL Europe, NTSC-U United States and NTSC-J Japanese - Several rom hacks are supported such as Redux OoT & MM, Randomizer OoT & MM, Practice ROM OoT & MM, Debug Rom OoT and Dawn & Dusk. - Includes support for Patcher64+ Tool options that alter textures - Supported languages English OoT & MM, German OoT & MM, French OoT & MM, Spanish OoT & MM, Brazillian OoT, Italian OoT, Polish OoT & MM, Russian OoT & MM, Japanese OoT & MM & Chinese OoT - Use the Patcher64+ Tool and an US VC version for OoT or MM to run any of the supported languages. Yes, you can even patch in the PAL languages into the US version. - Prefetching the DDS BC7 pack requires GB RAM for Ocarina of Time GB RAM for Majora's Mask. Running PAL, NTSC-J or ROM Hacks requires more. Known Issues - The 30 FPS code causes issues in specific scenario's. Use the code's toggle button to switch back to 20 FPS and retry. More issues are being fixed over time. - The 169 Aspect Ratio Fix codes have the HUD centered, and not aligned to the edges of the screen. - The Virtual Console versions only have a simplified 169 AR Widescreen fix through the Patcher64+ Tool. - The 169 Widescreen codes have several issues stretched backgrounds in OoT, dungeon map in MM - AR & Gecko Codes are only maintained for the NTSC-U versions. PAL is very much incomplete and NTSC-J is non-existent. - Ocarina of Time NTSC-U Virtual Console requires to be patched to 8MB RAM in order for AR & Gecko Codes to work. Patcher64+ Tool enhancements do no require the Memory Expansion Pak. Progress list Areas -> Finished Backgrounds -> Finished Characters -> Finished Disc Menu -> Finished Dungeons -> Finished Effects -> Finished HUD -> Finished Intro & File Menu -> Finished Items -> Finished Language -> Finished Link -> Finished Monsters -> Finished Virtual Console -> Finished Next Update Fixes and stuff Screenshots & Gameplay Video's Gameplay Videos Made by Hydef Hyrule More Screenshots Download Links Dolphin DDS BC7 / PC Main Mirror Dolphin PNG Backup Mirror Patcher64+ Tool Modding & Enhancements Shader File A shader file can be downloaded and used to crop out the black borders for Ocarina of Time on the Wii's Virtual Console with Dolphin. Download the " shader file from our Discord or Google Drive links. Put the file into on Windows "My Documents\Dolphin Emulator\Shaders\ use respective folders for Linux and Mac Open the graphical enhancements window in Dolphin, go to the Enhancements tab and then select the 'Zoom' filter from 'Post-Processing Effect'. Dolphin Info DDS BC7 is supported since Dolphin Reduced RAM usage for DDS packs is supported since Dolphin Allowing a texture pack to have any name and to load for multiple GameID versions is supported since Dolphin Compatible Wildcard symbols for Windows systems which are utilized for the Hyrule Skyboxes is supported since Dolphin Installation Instructions Download the latest DDS BC7 or PNG pack. It is recommended to use the DDS pack which is much faster. Download the latest official development or Ishiiruka build. Dolphin and builds prior to that will not support DDS BC7, reduced RAM usage for DDS packs and other various features. Place the "Zelda 64 UHD" folder works for every official game region in "C\Users\UserName\Documents\Dolphin Emulator\Load\Textures". Enable "Load Custom Textures" in Dolphin Graphics -> Advanced -> Utility. Enable "Prefetch Custom Textures" in Dolphin to load all textures at once to reduce stuttering. This option requires a fair bit amount of RAM, 12+ GB should be enough. Disable "Crop" if having issues going fullscreen Graphics -> Advanced -> Misc. Get the Widescreen and 30 FPS code. Enable them for optimal quality. Codes are provided in the download links and below. Changes Credits Social Join my Discord Channel for discussion and support Please consider supporting me on Patreon or PayPal if you like my projects 04-01-2019, 0642 PM This post was last modified 08-04-2022, 0439 PM by Admentus. Posts 1,964 Threads 25 Joined May 2015 Instructions - Enable the option "Active Cheats" in the General Config menu. - Only enable cheats for one game at a time. - Ocarina of Time and Majora's Mask are two different games Collector's Edition disc. - Ocarina of Time and Master Quest are two different games Master Quest disc. - Keep the GameCube language set at English if using the PAL disc PZLP01, D43P01. Instead use an AR Code to force or select the language you prefer. This allows AR Codes to working on multiple languages. - Univeral codes may be used regardless of your used game. - Cheats are placed into My Documents/Dolphin Emulators/GameSettings/ where GameID is the GameID of the game such as PZLE01, D43E01. - Set CPU Clock Override for Ocarina of Time and Master Quest to 250% and Majora's Mask to 295% settings below automatically set the CPU Clock Override to 295% when using the GameCube discs - Set CPU Clock Override for Ocarina of Time and Master Quest to 175% and Majora's Mask to 200% when using the Virtual Console versions Future Additions - Backporting codes to PAL version D43P01. - Add more codes to Ocarina of Time REDUX NAC001 Made Possible By / Credits - darkludx - gamemasterplc - retroben - Admentus Download Links ARCHIVED Use the Patcher64+ Tool instead GitHub 04-01-2019, 0655 PM This post was last modified 09-17-2020, 1102 PM by Admentus. Posts 1,964 Threads 25 Joined May 2015 04-01-2019, 0655 PM This post was last modified 04-26-2019, 0717 PM by Admentus. Posts 1,964 Threads 25 Joined May 2015 Removing the disc menu You can also remove the Disc Menu for both The Legend of Zelda Collector's Edition PZL and The Legend of Zelda Ocarina of Time - Master Quest D43. All you need is a development build of Dolphin that supports reading .TGC files and perhaps a HexEditor. 1. Place your game disc in a folder so that Dolphin can view it in the game list. 2. Right-click your game disc and select properties. 3. Go to the Filesystem. 4. Open the TGC folder and right-click a .TGC file to extract. .TGC you should look for are example " Collector's, " Collector's or " Master Quest. You could basically extract any .TGC file, even the NES Zelda's. 5. For the Collector's Edition disc, you are already finished. Now you can boot Majora's Mask or Ocarina of Time immediately without the going through the Disc Menu. But you can read further and apply the next steps for this disc as well. Both extracted N64 game .TGC's could be recognized with the Game ID RELS01. If you're using the Master Quest disc, read on 6. The extracted " might be recognized with the Game ID D43J01. The game is still in English through. Right-click it in Dolphin and select properties. 7. Go to Filesystem. 8. Right-click Disc and use on Extract Entire Disc... Select a folder where you want to extract the files. Make sure you are using the Development build of Dolphin, which preforms this action properly. 9. Dolphin can boot these extracted discs folder. Go to that extracted folder and go into the files folder. You find two .N64 files. Dolphin will load the " file when using an extracted folder, which is the Master Quest version. 10. If you want to boot the Regular Quest instead, move " and " away and rename " to " and " to " 11. I didn't find the " file to be necessary, which is quite large compared to the rest of the extracted folder. 12. You can change the Game ID by opening the " file from the sys folder into a HexEditor. Change the first line that contains the Game ID to a different one. For example D43J01 can be changed back to D43E01, which also causes your save files to work again. You can also make a new Game ID such as D43E02 a Regular Quest version of the extracted folder and D43E03 a Master Quest version of the extracted folder so that both versions use their own set of codes and settings. Save when finished. If you want you save files to work with any Game ID, read on 13. Use GCI Maps for your GameCube save files, which makes it considerable easier Config -> GameCube -> Slot A / Slot B -> GCI Map. 14. Go to your GameCube save files folder in My Documents/Dolphin Emulator/GC/USA/Card A by default, if you're using PAL go to EUR, if you're using Slot B go to Card B . 15. Load your save file into your HexEditor. Assuming you're using NTSC-U, Master Quest uses Ocarina of Time Collector's Edition uses and Majora's Mask Collector's Edition uses 16. Change the Game ID value in the save file through the HexEditor to your new Game ID. The Game ID is immediately found on the first line. For example, change PZLE01 to to RELS03, and save. 17. Rename the file name itself in the folder to match the new Game ID. in the case of the example should be renamed to 18. The Master Quest disc save file might be loaded from the JAP folder instead of the USA or EUR folder. Don't worry, the game is still in English. By default it would have to be in the Card A folder. And that is how you can remove the Disc Menu, reduce the size of the game disc which is incredible useful on SSD's and set a different Game ID useful for multiple save files and separate Game INI's so you can keep codes and settings separately. You can reduce The Legend of Zelda Ocarina of Time - Master Quest from GB standard GC disc size to a mere 34,6 MB. You can use a copy of the folder so that you can have a version of the Regular Quest and Master Quest. AR Codes and Gecko Codes still perfectly work. Posts 142 Threads 6 Joined Feb 2019 Posts 1,964 Threads 25 Joined May 2015 I missed a few small things for those will be part of instead. To be replaced later - The Marine Research Lab / Lakeside Laboratory Professor. - Morpha. - Stallchild / Captain Keeta Posts 289 Threads 15 Joined Jul 2016 Cool, you've put in a ton of work Admentus, well done! Are the Gigapixel upscaled backgrounds part of Cheers! Posts 1,964 Threads 25 Joined May 2015 04-02-2019, 0414 AMe2zippo Wrote Cool, you've put in a ton of work Admentus, well done! Are the Gigapixel upscaled backgrounds part of Cheers! Yup, indeed. Not by me through. Nerrel provided the Stock Pot Inn storytelling backgrounds. Posts 289 Threads 15 Joined Jul 2016 04-02-2019, 0456 AMAdmentus Wrote Yup, indeed. Not by me through. Nerrel provided the Stock Pot Inn storytelling backgrounds. Hmm, I checked outside the temple of time, and the market, and they still look very pixelated and blurry, texture pack loads fine otherwise. 04-03-2019, 0419 AM This post was last modified 04-03-2019, 0506 AM by Admentus. Posts 1,964 Threads 25 Joined May 2015 04-03-2019, 0407 AMe2zippo Wrote Hmm, I checked outside the temple of time, and the market, and they still look very pixelated and blurry, texture pack loads fine otherwise. The Temple of Time has several areas. Only as child Link at daytime at the second screen is the background upscaled with Gigapixel. Nighttime, Adult and the first screen for Daytime, Nighttime and Adult remains unchanged. The same goes for the market.
\n \n\n\nzelda ocarina of time n64 rom fr
Rom: Legend of Zelda, The - Ocarina of Time (E) (M3) (V1.0) [!] Version : Europe Caractéristiques : Good Dump, MultiLanguage C'est un Bon Dump. Le Rom est la copie conforme du Jeu original sur Cartouche. C'est un Rom Multi-Langue.

The Legend of Zelda Ocarina of Time 2D OoT2D est une révision du classique de Nintendo 64, passé à travers un filtre Super Nintendo, ce qui signifie une perspective vue de haut, graphiques pixelisés en deux dimensions, etc. Lorsque tu exécutes le jeu pour la premiÚre fois, The Legend of Zelda Ocarina of Time 2D détectera si tu as un joystick connecté à l'ordinateur et te laisse le configurer mais il est aussi possible de jouer en utilisant un clavier. Dans tous les cas, comme dans le jeu original, tu verras toujours les manettes à l'écran. Il n'y a pas grand chose à dire concernant la jouabilité que n'importe quel joueur ne sache pas déjà. Les contrÎles sont pratiquement identiques pour ceux dans A Link to the Past, avec quelques éléments légÚrement adaptés pour Ocarina of Time. En quelques mots, The Legend of Zelda Ocarina of Time 2D OoT2D est le jeu que tu aurais eu si Nintendo avait lancé Ocarina of Time sur Super Nintendo plutÎt que Nintendo 64. En d'autres mots, il vaut vraiment un coup d'oeil.

Nintendo64. Nintendo 64, Ă©galement connu comme la rĂ©alitĂ© du projet de code et ultra 64 dans sa phase de dĂ©veloppement, est une console de jeux vidĂ©o, lancĂ©e en 1996 (1997 en Europe), du fabricant japonais Nintendo en collaboration avec Silicon Graphics. Il a Ă©tĂ© le dernier de la cinquiĂšme gĂ©nĂ©ration de consoles Ă  ĂȘtre lancĂ©, en

First of all, I hope my post is okay with the first rule of this sub, if it's not, let me know and I'll delete started to play to OOT on Project 64 today and found Djipi's HD texture pack based on the 3DS version, however this pack isn't complete. I spent my day looking for other texture packs and the ones I found were all imcomplete too, for those interested 3DS based Texture Pack by Djipi Shading Texture Pack by Djipi Retexture V7 I would like to know if there is any complete texture pack for OOT, not necessary the most beautiful but a complete but less important question, if anyone here, is or has been involved in those texture packs or any complete/uncomplete other pack I would like to know if they are still work in progress or if nothing will be !

jeux > Legend of Zelda, The - Ocarina of Time - Master Quest ( Tout sur l'Emulation Nintendo 64 ! ) ( Emulateurs, Roms, FAQ, Aides, Quiz, Dossiers, Screenshots, Videos, listes de compatibilitĂ©, Utilitaires, Sauvegardes, Musiques, Boites de jeux, etc ) ActualitĂ© N64 Forums Chat Sondages Contacts Dossiers & Tutoriels Foires aux Questions Quiz Nintendo Accueil / Roms et Isos / N64 Description du jeu Legend of Zelda The Majoras Mask Europe N64 est un jeu de type Aventure sorti sur Nintendo 64 en . Dans Legend of Zelda The Majoras Mask , vous retrouverez l'univers de la licence Legend Of Zelda. VidĂ©o Informations sur la rom Cette rom est extraite et conforme au RomSet No-Intro. Les roms No-Intro sont des Roms propres, copies identiques du jeu original, sans aucun ajout d’header, de hacks ou toutes autres modifications. Emulateurs recommandĂ©s TĂ©lĂ©charger Legend of Zelda The Majoras Mask Europe N64 TĂ©lĂ©charger TĂ©lĂ©chargĂ© 2025 fois Cette semaine 12 Commentaires 0 Dans la mĂȘme licence

DescripciĂłny anĂĄlisis del juego:DescripciĂłnLa Leyenda de Zelda: Ocarina of Time estĂĄ considerada como uno de los mejores juegos de todos los tiempos, debido en gran parte a la perfecta unidad entre la jugabilidad tradicional de Zelda y el atrevido y artĂ­stico entorno 3D en el que se presenta.dwelch10 valora este juego: 5/5Este es un anĂĄlisis del juego de N64 de los

A fan-made Legend of Zelda Ocarina of Time PC port is now available. Created by a mod group named the Harbour Masters, the Zelda Ocarina of Time PC version-called Ship of Harkinian-comes with the following features HD graphics, widescreen support, keyboard and controller, modding, and gyroscope Harbour Masters released the PC port on their Discord, and players can check out the Harbour of Masters' Github page for information as is notoriously copyright-lawsuit-happy, and the Harbour Masters have tried to make the port as technically "legal" as possible. According to an interview with VGC, Ship of Harkinian works by extracting the game's native assets from the N64 ROM which you will need to own to run the PC port and then running a native PC version. The creators believe this may make it legal because the code is created from scratch, and the copyrighted parts, the assets, are taken from the ROM players are supposed to have "legally obtained."However, there's a precedent for Nintendo going after games made in a similar fashion to Ship of Harkinian. Nintendo, while not directly suing the creator, tried to remove all online results for the Mario 64 PC port in 2020. That PC port also required users to have a ROM for the assets, according to Reddit users who obtained the file it's no longer readily available. Similar to Ship of Harkinian, Mario 64's PC port's code was built on reverse engineering the N64 classic into readable C code. It remains to be seen how Nintendo will respond to the Ocarina of Time PC port, but the odds aren't Harbour Masters are also planning to add even more features to the port and here's a list of many things players can look forward to in the future text-to-speech, visual feedback, 60 fps, twin-stick camera controls, scripting system, HD models, HD audio, texture packs, Linux and Mac support. GameSpot may get a commission from retail offers. The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site. Got a news tip or want to contact us directly? Email news
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zelda ocarina of time n64 rom fr